AI Insights · Timothy · April 2022
Top 5 Science Games on Android in Switzerland Q1 2022
Discover how the top 5 science games on Android performed in Switzerland during Q1 2022, with insights into their downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 science games on the Android platform in Switzerland presented a dynamic landscape, showcasing varying trends in downloads, revenue, and active user metrics. Here’s a closer look at how each app performed:
Cell to Singularity: Evolution from ComputerLunch experienced fluctuating weekly revenue, peaking at approximately $457 in late December and dipping to around $120 mid-March. Weekly downloads saw a peak of 159 in early January, with a general decline to around 65-76 downloads towards the end of the quarter. Active users started at 1.2K in late December, gradually decreasing to 929 by the end of March.
Cell Expansion Wars by mobirix showed a steady weekly revenue, starting at $344 and closing the quarter at $252. Weekly downloads were relatively low, starting at 83 and fluctuating around the 30-60 range throughout the quarter. Active users saw a decrease from 588 in late December to 475 by the end of March.
Plague Inc. from Ndemic Creations had a steady revenue trend, beginning at $242 and tapering off to around $116 by the end of March. Downloads started at 195 and hovered around the 110-140 range for most of the quarter. Active users began at 481 and gradually declined to 359.
Jetpack Joyride by Halfbrick Studios showed varied revenue, starting at $89 and peaking at $169 in early February, before ending the quarter at $31. Weekly downloads increased significantly from 134 in late December to 192 by the end of March. Active users mirrored this trend, starting at 1.3K and peaking at 1.6K mid-March before settling at 1.4K.
Reactor - Energy Sector Tycoon from RSGapps - Idle Tycoon Games had a modest revenue, fluctuating between $4 and $49. Downloads saw an upward trend, starting at 22 and reaching 94 by late February, before stabilizing around 70-84 towards the end of the quarter. Active users began at 1.7K and saw a slight decline to 1.3K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.